The Great Interactive Dream Machine
by Richard Peck
- Used
- Good
- Paperback
- Condition
- Good
- ISBN 10
- 014038264X
- ISBN 13
- 9780140382648
- Seller
-
Seattle, Washington, United States
Payment Methods Accepted
About This Item
Penguin Young Readers Group, 1998. Paperback. Good. Disclaimer:A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact. The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include previous owner inscriptions. An ex-library book and may have standard library stamps and/or stickers.
Synopsis
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck. "A guaranteed fun, faced-paced adventure."-- School Library Journal
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Details
- Seller
- ThriftBooks (US)
- Seller's Inventory #
- G014038264XI3N10
- Title
- The Great Interactive Dream Machine
- Author
- Richard Peck
- Format/Binding
- Paperback
- Book Condition
- Used - Good
- Quantity Available
- 1
- ISBN 10
- 014038264X
- ISBN 13
- 9780140382648
- Publisher
- Penguin Young Readers Group
- Date Published
- 1998
Terms of Sale
ThriftBooks
30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.
About the Seller
ThriftBooks
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Seattle, Washington
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Glossary
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- Spine
- The outer portion of a book which covers the actual binding. The spine usually faces outward when a book is placed on a shelf....